Theme: The manifestations of LGBT culture on the Internet
In this week’s readings, the authors discuss the ways in which
online “queer” identity is maintained or created in online spaces and in video
games. The readings also examine the dichotomies between online and offline
production of culture and identity. Yip notes that “online and offline
communities are often posited against each other in a zero-sum game” (p. 410).
Shaw asks “how homosexuality, bisexuality, or transgender identities can be
represented in the medium [of video games]” (p. 228). Mitra and Gajjala discuss
“queer” blogging and note that “queer personal Web sites have begun to move
away from queer-identity-as-core-of-self
model to a queer-identity-integrated-into-self
model” (p. 408).
In this week’s blog post, using these three articles as a
starting point, you should discuss the ways in which online production of
identity can disrupt or reinforce offline social and cultural boundaries
related to the presentation of “queer” identity. You should focus on the online
space you’re most comfortable or familiar with – games, blogs, social media,
web development, or whatever. As usual, cite the authors when appropriate and
useful and make connections between the readings and your own experiences when
necessary.
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